Phase structure: Three-phase fight with cumulative pressure. Mid-fight phase rotates element or summons adds; the third phase is typically the DPS check.
Respawn rules: This boss respawns on a normal cooldown — typically 60-90 seconds after fast-traveling out and back. Loot pile rolls per kill, so it is farmable.
Element coverage: Run fire or shock as the primary damage source. Avoid cryo — those elements deal reduced damage and may even trigger heal-on-hit on this boss.
A dedicated walkthrough for this boss is on our roadmap — for now, see the full walkthroughs index for related fights at the same level range or biome.